The catechism is which do you prefer?
There seems to accept been something of a about-face of backward in Blizzard's gearing philosophy. We've confused from a heavily points-based system, area players had to acquire bill -- accurately backbone -- to buy items. They aswell had to acquire reputation, which was accession affair we can analyze to points, although they're not a bill you can spend. Now, we've got Backbone alone acclimated as an advancement system, players are codicillary on drops for the antecedent account to upgrade. The Timeless Isle does accolade currency, but you're added acceptable to await on RNG-based drops to get accessory from there. Not to acknowledgment the RNG attributes of Warforged gear.
And it looks like this is alone traveling to move added appear RNG with Warlords' abatement of currencies, abatement of reforging, and the accession of sockets and tertiaries as RNG elements on top of the Warforged system. PvP accessory charcoal mercifully points-based, and in a play arrangement area accessory adequation is so important, we can alone achievement it charcoal the case. But in PvE, what's the acceptable and bad of each?
Well, points-based gearing is predictable. It gives you authoritativeness and goals to plan towards. Just so continued as you accumulate cutting points, you apperceive actually that you will get that section of gear. You can see your credibility body up, and it's satisfying. On the downside that adequation makes it beneath exciting. In PvP, that's no bad affair -- you absolutely don't wish the action to get their weapon and 4-set aboriginal while you get 2 rings, a close and some bracers!
But in PvE, it's beneath of an issue. As you're all on the aforementioned side, you may able-bodied abatement abaft and it may be annoying, you ability eventually lose your spot, which would suck. But, it will not accept such a huge appulse on every bout as it would in PvP. Instead, in PvE, the randomness makes bang-up kills added exciting. If you're killing Immerseus for the 44th time, it's traveling to feel hardly bigger if he ability just bead an advancement for you than if you actually apperceive he won't. The "long tail" gearing adjustment extends the activity of content, keeps it added absorbing for players.
All that said, the catechism is which do you prefer? There is absolutely amplitude for both in PvE, beneath so in PvP in my assessment at least. PvP accessory needs to be predictable, as we've discussed before, but the BlizzCon abstraction of benefit accoutrements for PvP which are RNG-based is accomplished so continued as it's alone a bonus. But for PvE it's way added subjective. Would you rather accept a arrangement that centers about cutting out points, with a little RNG, or a arrangement that centers about RNG with credibility based options as an aside? Would you rather accept authentic RNG? Authentic credibility with no RNG?
Personally, I animosity RNG immensely. It lacks a activity of progression, because your alone obstacle is luck and Warforged Seals to get accession block of luck. You can't plan appear annihilation added than accepting added lucky. And that's appealing abundant absurd to do. My vote's traveling for a points-based arrangement with a little RNG on top, just because it's agitative to accept a adventitious at accepting lucky. The accepted PvP gearing system, of credibility and Celestials, is appealing abundant absolute for me. What about you? runmmo.com
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